Marvel Rivals creative director Guangyun Chen has revealed in an interview with Metro that the studio has no plans to introduce role locks or role queues for the multiplayer shooter. Chen talks about the community’s desire for the feature in the game, but mentions that, at its core, these desires come down to game balance.
Rather, the studio behind the game, NetEase, wants to give players more options in the form of new additions to the roster along its three loosely-defined roles of Vanguard, Duelist and Strategist. Through a larger roster, the studio hopes to give Marvel Rivals players more options to set up their own team compositions, rather than enforcing one through locking down roles.
“At its core, it’s really about the game balance,” said Chen when asked about the studio’s decision to not have role locks or role queues despite the community’s desire for these features. “So, what we want to offer is more line-up or more team comp possibilities through our hero design and our team-up mechanic. So, we’ll be taking a little bit more of a Marvel-inspired approach.”
“It’s all about giving the players the freedom to experiment and find their unique strategies, as we’ve seen in many games and streams,” Chen expands. “Post-launch, people have been exploring an indefinite amount of team compositions, and we’re excited about what’s coming, we believe no role queue will lead to a richer gaming experience for everyone.”
Having originally released in Marvel Rivals, the competitive shooter has become quite popular. Since its release, the game has had more than 20 million players, and the number seems to be headed even higher with the recent launch of its first season. The launch of the season itself proved quite popular for the free-to-play title, getting more than 644,000 concurrent players on Steam alone.
NetEase Games seems to have big plans for Marvel Rivals moving forward as well, with Chen having revealed in the same interview that there are plans to bring two new
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