Kingdom Come Deliverance 2 is a massive game that is packed with detail. Whether it’s the huge amount of different types of armour you can wear, the reams of codex entries giving in depth background information, or how easy it is to die to a pack of wolves, it’s filled with so much stuff. Blacksmithing, swordfighting, hunting, duels, thieving, there’s a lot to keep track of. It’s in many ways a Medieval immersive sim more than what is commonly called an RPG, and can be thoroughly engrossing because of this, but the ambitions to create such a broad world can fray at the edges.
The story picks up from the cliffhanger ending of the first game, as Henry goes with Sir Hans as part of his retinue to deliver a message of peace to Lord von Bergow of Trosky Castle. Unsurprisingly, things don’t go according to plan and bandits attack whilst you’re having a bath in a lake, resulting in the loss of your horse, armour, weapons, allies, the letter for Bergow, and eventually splitting you up from Sir Hans, who storms off after an argument. Now with nothing but filthy beggars clothes to your name, you still need an audience with von Bergow, but you simply can’t get one because you look like a commoner. Ew, stinky!
From this opening, you’re drawn in several different directions. Wanting to meet von Bergow means trying to get into a wedding he’ll be attending, but that means you need to get in the good graces of the locals. The best way to do that is by picking up a trade like blacksmithing – Henry’s the son of a blacksmith, after all – and odd jobs to help people. Alternatively you can just hare off and try to find Henry’s dog, Mutt. This ends up being more of a wild goose chase than a dog hunt, taking you to unexplored parts of the map, filled with dangers.
Mutt himself is… strange. As you interact with him, your Houndsmanship skill will improve, allowing you to unlock perks that let him to do things like bark to attract attention or hunt down game, except when I’ve used this he
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