Warhorse's medieval muck-o-rama Kingdom Come: Deliverance 2 launches today. It's an engrossing RPG, despite developer co-founder Dan Vávra's tendency to throw his weight behind alt-right harassment campaigns. Also, a relatively bug-free one.
In the course of my 51 hours as reviewer, I've encountered only a smattering of more significant technical issues. Firstly, some heavy slowdown while roaming Trosky Castle, the centerpiece of the opening Bohemian Paradise region, which I resolved by quitting and reloading. Secondly, a mildly terrifying moment in a dugout when a wounded soldier I was supposed to be treating struck a T-pose, as though afflicted by lightning early onset arthritis. And thirdly a repeated crash bug which I feel warrants its own article given that, together with Deliverance 2's eccentric saving system, it cost me several hours of progress.
My game started to crash frequently following a larger patch before the review embargo, about halfway through my playthrough. The simulation would lock up in the menus, when using the photo mode, and sometimes during exploration. After some trial and error, I deduced that this had to do with my controller cable connection being a little loose. KCD2 does not, in my experience, like it when you appear to be switching rapidly between mouse-and-keyboard and a controller. After switching to a new cable, I was able to make headway without much further trouble.
The bug cost me hours of progress not because it wiped or corrupted saves, but because it formed a devil's partnership with Deliverance 2's interestingly fussy, hydra-headed approach to saving. As in the first game, you can checkpoint your progress by drinking an in-game alcoholic beverage, Saviour Schnapps. As Brendy observed to me during edits, it's a fun bit of Ye Olde Meta Commentary that openly positions quicksaving as a vice.
It's not quite as inconvenient as it sounds: I stumbled on fresh batches of Saviour Schnapps regularly during quests, and you
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