Marvel Rivals hit the ground running at launch with 33 heroes, seven maps, and even a tournament section on the home page. Before long, NetEase had already set up and hosted an in-game tournament, and it looks like this is only the beginning of Marvel Rivals' journey to being a more seriously competitive shooter.
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«We’ve actually been thinking about this on a broader scale, looking at the picture as a whole,» Marvel Rivals director Guangyun Chen says in an interview with Metro. «We really hope that when we do the competitive modes or tournaments, they will co-exist with our quick play. That’s because we’ve been seeing a lot of other successful titles being able to pull off a competitive environment and a quick play environment both healthily at the same time. We’ll be taking a lot of references from them to ultimately let both player pools thrive.»
It's true that pretty much every single successful shooter has an esports arm to it. Riot hosts the annual Valorant world championships, Epic puts on The Fortnite Champion Series, and who could forget Overwatch's long run with professional esports? I haven't, but that's not really for the right reasons.
The golden age of competitive Overwatch esports was pretty great. I used to religiously watch the Overwatch World Cup and follow teams like the London Spitfires and Seoul Dynasty in the Overwatch League. But sadly, it wasn't really meant to be. After years of budget cuts and tournaments that became less and less exciting, Blizzard finally gave up on esports for Overwatch.
There were plenty of issues to come out of Overwatch's esports, but one of the most problematic was how the competitive scene changed and shaped the game for the rest of the playerbase.
As the competitive scene grew,
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