Jeff the Land Shark has probably one of the most infamous ultimates in Marvel Rivals. With the ability to swallow up any hero that gets caught up in the area of effect, friend or foe, and then launch them off the side of the map (or into an ulting Scarlet Witch—dealers choice). It's a handful to counter and even harder to escape, but thankfully, Guangyun Chen, the director of Marvel Rivals, has one helpful tip for players to remember.
Marvel Rivals tier list: Best characters for each role
Marvel Rivals ranks: How to climb in competitive
Marvel Rivals units: How to earn the currency
Marvel Rivals codes: Grab free gear and more
Marvel Rivals review: Hero shooter report
«We actually have an interesting tip for how to avoid Jeff’s ultimate,» Chens says in an interview with Metro. «Make sure you keep your formation spread out, and as soon as you hear Jeff saying 'Nom, Nom, Nom' before he unleashes the ultimate, you want to scatter away. And don't hesitate to use your Mobility skills if you need to.» In other words, players just need to stop panicking, git gud, and flee the scene as quickly as possible.
Jeff's ult was so annoying to deal with in Season 0 that it has to be nerfed as part of the hero changes for Season 1. His ultimate ability range went from a 10m sphere to a 10m radius, with a 5m high cylindrical spell field. This change meant that it was easier for flying heroes to get out of the area of effect, and the range of the ability better fit the warning marker. The ultimate's casting time was also supposedly made a little longer so players had more time to escape its clutches, but I've found the change is barely noticeable.
There are already plenty of heroes that can dodge Jeff's ult animation by just flying off or zipping away, like Star-Lord, Iron Man, Spider-Man, Venom, Hela, Black Panther, Psylocke, Doctor Strange, and Scarlet Witch. But running from Jeff's ultimate isn't the only way to counter it. Over the last few weeks, I've witnessed and used various
Read more on pcgamer.com