is the much-anticipated game from acclaimed developer Rebellion Developments, the folks best known for the incredible series. In many ways, feels like a significant departure from sniping Nazis in idyllic French villages, with many more directly comparing it to the iconic franchise. That comparison is certainly warranted, especially from a purely visual and thematic standpoint, as both games are first-person shooters that reimagine the past to be far more technologically advanced while contextualizing it within a nuclear fallout.
In fact, people have gone as far as to say that is in Britain, something that would perhaps feel more inspired were there not the expansive mod titled. However, as much as and do have a lot in common, there are striking differences in their gameplay that may surprise those unaware. While it may disappoint players hoping for another -esque experience, differences are not only what make it stand out, but potentially make it a far better game.
The most significant way that gameplay design is a departure from is in its non-linear storytelling and lack of traditional quest design. doesn't really have main quests, but rather a series of core questions that the player needs to find the answers to, and a plethora of potential leads to those answers. Importantly, the reliability of those leads should always be taken into question, as each character in has their own beliefs and understandings of how things work, which naturally colors their perception of everything happening around them.
Starfield has its ups and downs but Fallout 5 can definitely learn from what went right and why to make a much better experience for players.
In an interview with GamesRadar, Rebellion Development's art director, Ryan Greene, explained that players have the freedom to pursue whichever lead they want from the start. Naturally, players will uncover more and more, lock themselves out of others by killing certain NPCs or making the wrong choices, and ultimately end up
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