If you want to get me invested in a dialogue-heavy game, there's worse ways to do it than invoking Monkey Island's insult battles. Techno Banter, freshly launched on Steam and GOG from Berlin-based indie outfit Dexai Arts does all that and a bag of chips, riffing off the man-about-town adventuring of the Yakuza series, and channelling the weird, rough-edged universe of Bojack Horseman. Hell of a mix for a game about being a humble Berlin techno club doorman.
Techno Banter is a first-person RPG about Nill, a burly dog-headed guy, back working as the bouncer for the Green Door club after being fired from a cushy corporate security gig. Each night, he stumbles out of his shitty apartment to spend some time chatting with the locals on the streets of alt-universe Berlin before you begin your nightly battle of wills against a procession of would-be club patrons. Eye them up, assess their vibe, and let them through if they seem legit. Or try to turn them away, which initiates a multi-choice battle of banter.
For a game with no real combat (although you can throw the occasional punch if you've got the stats for it), there's a surprising amount going on with Techno Banter's battles. You've got to wear down surly clubbers' morale until they go somewhere else, usually by no-selling their verbal abuse or picking the perfect retort to their insult in timed dialogue challenges. Build up a combo of verbal hits and you can spend that energy on special attacks, either tailored to your opponent's personality type, or just hit them with a rapid-fire string of cutting remarks, most of which are pretty funny if you pick all the right options.
There's a couple light arcade minigames in there too, like dodging pointed stares or mashing buttons to maintain a steely gaze, but nothing too fancy. There's levelling and stats to give each of your verbal strengths a boost, and options to customize the club each night, find Nill new outfits, and tackle side-quests for your co-workers (like
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