14 years after my first time playing the game, I recently revisited Atlus’ and was pleasantly surprised to see how wrong my first impression of the game was. I wasn’t too familiar with Atlus or their work when I first played the game. After really enjoying, I worked my way through some of their older games, including the other titles. However, I didn’t immediately feel like revisiting when I realized it was one of theirs.
That isn’t to say I disliked during my first playthrough. I liked it so much that I even made the embarrassing decision to purchase a red plaid fedora like the kind Orlando wears in the game. However, I felt a little conflicted about liking it at the time. As a teenager, I liked that I could tell the game had something to say, but I don’t think I fully understood it, and some of the depictions read more like basic stereotypes than anything else. After playing the remake, I was happy to see my first impressions had been wrong.
For anyone unfamiliar with the story, tells the story of Vincent, a man struggling to commit to his long-time girlfriend, Katherine. Things get more complicated when he has a drunken affair with the free-spirited Catherine and begins experiencing nightmares of being chased by demons, which are seemingly linked to a rash of mysterious deaths. On my recent replay, I played the updated version of, which adds a few plot points and alternate endings but keeps most of the story the same.
On my first playthrough of the game when it came out in 2011, I was more concerned with getting answers to the game’s questions “” than I was answering them honestly. I often made choices that would lean the game’s “” toward the blue side. These choices conformed more to societal expectations surrounding relationships and responsibility, and the red side had a little devil guy on it, so I figured it was bad. I was also 16 at the time and terrified of being judged, even by a video game.
I was pleasantly surprised upon revisiting it to see that it had
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