As a card-carrying MonHun sicko, it brings me no joy to say this: The Monster Hunter Wilds beta doesn't bode well for a smooth launch.
Considering it's attracting hundreds of thousands of players, the beta's certainly enjoying plenty of attention. Unfortunately, that attention hasn't been entirely positive. Players aren't having the peachiest time once they've entered the Forbidden Lands for their demo hunts: Hunters have been reporting widespread performance struggles, while seemingly bugged LOD (level of detail) transitions are leaving their games populated with ghastly lo-poly NPCs and monster models that look straight out of a PS1 game.
Currently the front page of the Monster Hunter subreddit is filled with players sharing the bizarre scenes produced by the beta's graphics issues. In one video of the introductory demo hunt, the giant toad monster Tetsucabra appears as an amorphous hulk with no identifiable features and missing limbs. In another, an LOD-crunched Rey Dau swoops in looking like a cliff racer from Morrowind.
Elsewhere on Reddit, in a thread discussing the beta's player count, discussion quickly shifted as users across a spectrum of PCs shared their experiences with the beta's spotty performance. «I'm on a Ryzen 5 5600/RTX 3060, decent mid-range stuff, and I barely hit 30FPS a lot of the time without DLSS on Medium settings,» one redditor said. «With it I can hit 50-60 but the world seems to be smeared in vaseline, not a great tradeoff!»
«There definitely seems to be a CPU bottleneck or something when it comes to the framerate in town,» said another user running an AMD Ryzen 5800X and an Nvidia RTX 3080, «because I found changing graphics settings made very little difference (I only gained like 10FPS going from High/Ultra to Low).»
While I haven't experienced any monsters devolving into polygonal frankensteins, I've been enduring my own performance issues with the Wilds beta. In addition to low framerates and frequent LOD pop-in, the game's got a
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