features multiple interesting locations, and the nature of the franchise means that these locations tend to reappear in other games, often with a slightly different appearance. While it's not the first game to feature the Lost Woods, is a pivotal game for this location. It not only brings back the direction puzzles in the Lost Woods from old games, it expands on the lore of these woods, which is an element that then changes from game to game moving forward.
In ,the Lost Woods serve as a way to connect Kokiri Forest to the Sacred Forest Meadow, and therefore the Forest Temple. This position is important for various reasons, with the primary one being protection for the temple, and games following continue to give the Lost Woods an important purpose, even if the exact details of that purpose change. With the peaceful background music playing in this area, it's easy to miss how creepy it actually is.
While it's not the case for every game, the Lost Woods act as protection for the Forest Temple in . However, having a noble cause doesn't mean that the methods the Lost Woods uses to keep people away from the temple are noble as well. Instead, the Lost Woods could be considered a bit brutal, since they misdirect visitors until they're lost and trapped within the woods, rather than continuously circling them back to the entrance of the woods. Unwelcome people who enter aren't meant to leave the Lost Woods.
The Graveyard Boy in is the perfect example of what happens to kids who enter the Lost Woods and end up trapped within them. Since only Kokiri and Link — led by Navi — are able to enter the Lost Woods and return safely,non-fairy beings like the Graveyard Boy fall into its trap and turn into Skull Kids. While the Graveyard Boy's fate was confirmed in an old interview, the general origin of Skull Kids is brought up by Navi when Link comes across one, as she wonders if that's what happens to kids who get lost there.
Meanwhile, adults who get trapped in the Lost Woods turn
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