Every team of heroes needs a home base, and the Lighthouse is that home base in ; however, the Lighthouse's role as a safe haven for your party doesn't mean there aren't things there for you to discover. One of my favorite things about has been the sense of discovery that it brings me, and the Lighthouse is no different from the rest of the game in that. From rooms you unlock, as you gain more companions to hidden chests, many secrets exist.
The Lighthouse used to be Solas' base of operations, so it is no surprise that it's as mysterious as its previous inhabitants. The thought of hidden rooms and secret rewards for the puzzle adept will be an interesting challenge. However, for those who are less puzzle-inclined, the Lighthouse's mysteries might be more daunting than exciting.
There are quite a few secrets hidden in the Lighthouse, and if you look at the Lighthouse's map, there are some chests for you to discover. The first of these mysteries can be uncovered the first time you arrive at the Lighthouse after stopping Solas' ritual. To unlock the music room, you'll need to find three sets of statues.
After you align the three sets of statues in the Lighthouse's exterior courtyard area, you can return to the hidden passage to gain access to the Music Room, which holds a chest and a few materials scattered about. There's nothing else you can do here until you recruit Emmrich. After you return with everyone's favorite Mourn Watcher, the Caretaker will tell you that there's more to be discovered in the Lighthouse.
Once you've recruited Emmrich, head back to the Music Room to find that a Wisp has appeared near two small braziers. You'll know from Emmrich's mission that you can run into the Wisps to bring them to the braziers and put them in place. Do so with the first Wisp, but you'll need to figure out where the other is to open the door the whole way.
After placing the first Wisp, the Caretaker will appear to tell you, If you remember the statue puzzle, you'll remember
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