We review King of Tokyo Duel, a two player dice rolling game published by IELLO games. Following up to the successful King of Tokyo series is this new two player only version.
“The time for the Final Duel is now!” Two Monsters face off in Tokyo looking to annihilate their rival, inspire the most awe or terror from the crowds watching the battle. Is this the best thing that has happened to Iello’s King of Tokyo series since adding Alison Haislip to the original game for a GenCon release? Read on to find out
King of Tokyo Duel is a two-player dice rolling game published by IELLO Games. It takes about 20 minutes to play and works well for players ages 8 and up.
For those familiar with the original King of Tokyo, the rules are pretty similar, but the play is a bit different. The two players take turns, and each turn consists of three phases: Roll Dice, Resolve Dice, Buy Power Cards or Gain One Energy. The board of Tokyo Duel is a colorful section of Tokyo with two tracks: the Fame and Destruction Tracks. Each track has a Marker that starts in the center of its respective 15-space track. There are three Power Cards along the top of the board with the rightmost always being discounted by one energy cube.
Roll Dice: Roll all six dice, or up to eight if you have earned bonus dice from Dice Tokens. You may roll the dice up to three times, keeping as many or as few dice as you want each roll.
Resolve Dice: There are six symbols on each die (shocking I know).
Buy Power Cards or Gain One Energy Cube: After resolving the dice, players can purchase one or more of the three Power Cards on top of the board. The Power Cards are either Keep cards that give bonuses as long as the card is in play or are Discard cards which give an immediate bonus. Some Power Cards also give you a buzz token that modifies the track on which it is placed. Buzz tokens can shorten or extend a track, or give a bonus each time the marker is pulled onto that modified space. If no cards appeal to you, you
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