We review Sentinels of the Multiverse: Definitive Edition from Greater than Games. This updated and revised edition gives players a great place to jump into the Sentinels of the Multiverse system.
Scenario-driven cooperative card games are an enticing proposition, but also a potential cause for concern. In theory, you get a flexible rules system, capable of sustaining hours of enjoyment with an initial purchase, with the promise of future content in the form of expansions. In practice, these games can be wildly uneven in quality, suffering from a lack of content, an underbaked design, or both.
Sentinels of the Multiverse was an early entry into this arena, and more than a decade after its initial release, Greater Than Games has come out with Sentinels of the Multiverse: Definitive Edition–a re-mastered version of the original with streamlined rules and a wealth of updated content. Does this venerable design stand the test of time?
Sentinels of the Multiverse: Definitive Edition is a cooperative card game for 1-5 players that plays in around 60 minutes. It plays best with 3-4 players.
In Sentinels of the Multiverse: Definitive Edition (just “Sentinels of the Multiverse” from here on), 3-5 Heroes will face off against a Villain in a given Environment, with players controlling multiple heroes in 1- or 2-player games. Each Hero, Villain, and Environment has its own distinct deck, so setting up a game is a matter of setting out a few decks of cards.
Each round of Sentinels of the Multiverse is split up into Villain, Hero, and Environment Turns, and each Turn is roughly split into three phases: the Start Phase, Play Phase, and End Phase. Start and End Phases are primarily used to trigger card effects, but in the Play Phase, one card is played from the deck belonging to whichever turn it is. Each Hero Turn also comprises a Power Phase, which lets that Hero activate a single “Power” effect, and a Draw Phase, which lets the Hero draw more cards.
On the Villain and
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