Rhythm is everything in Kunitsu-Gami: Path of the Goddess. On a micro scale, the maiden Yoshiro dances through the game with graceful, measured movements, her steps cleansing the black defilement that has consumed her mountain and its people. In combat, Yoshiro’s protector, Soh, directs their sword in nimble arcs, landing attacks and parries based on timing and flow. On a grand scale, Kunitsu-Gami employs a soothing cadence of frenzied combat and peaceful base building. Soh’s abilities grow into a powerful crescendo as they guide Yoshiro down the mountain, her body deteriorating with each encounter.
Amid these crashing waves of tension and tranquility, Kunitsu-Gami also balances beauty and hellish terror with supreme skill. The slopes of Mt. Kafuku are lush, but its plants, animals and people are slathered in caustic pools of defilement, oil-slick and sticky. Yoshiro and Soh wear layers of delicate fabrics and glinting metallic jewelry, their movements mesmerizing. The demons that have taken over the mountain are vile — eyeless and bulging with toxic pus, many of them armed with sharp claws and gaping maws. The creature designs in Kunitsu-Gami are body-horrific and each beast is uniquely, grotesquely gorgeous.
CapcomKunitsu-Gami finds harmony in its dichotomies. The game’s core loop involves a day-night cycle: During the day, players carve a path for Yoshiro to cleanse a settlement, meanwhile collecting crystals, repairing defenses and freeing villagers from cocoons of defilement. At night, creatures called Seethe pour out of the Torii gates, and Soh must defend Yoshiro with the help of the rescued villagers. Protecting Yoshiro and completing her ritual reverts each region to its pre-defilement form, creating a base where Soh can upgrade their units and abilities.
ADVERTISEMENT AdvertisementThe game blends real-time combat with tower-defense mechanics, and all of it takes place in a zoomed-out third-person view with a fully adjustable camera anchored to Soh’s
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