At the end of 's second act, players fight and defeat Ketheric Thorm, the Chosen of Myrkul and general of the Absolute's army. This leads to the realization thatthe ultimate villains of the game are the Dead Three: Bane, Bhaal, and Myrkul, as well as their mortal Chosen. Going into Act Three, players are tasked with finding and defeating the other two Chosen within the city of Baldur's Gate and claiming their Netherstones.
[Warning: Spoilers for Baldur's Gate 3.]
This is easier said than done, with both Chosen hiding behind a wall of supporters and lurking in positions outside the player's reach. Early on in the act, however, both will appear in certain places to offer players a deal. That is, to strike an uneasy truce while focusing on destroying the other Chosen. The player's choice of what to do, whether to work with one Chosen or the other or to reject both deals entirely, changes the order in which the rest of act three plays out.
Act 2 of Baldur's Gate 3 sends the party to the Shadow-Cursed Lands: a region shrouded in darkness that's filled with secrets and quests to complete.
Enver Gortash, the Chosen of Bane and prospective archduke of the city, will likely be the first Chosenplayers can make a deal with. He invites the party to his coronation, where he reveals the power of his Steel Watcher constructs, as well as the logic behind his plan. He then offers the player advice on how to find and kill Orin the Red, the Chosen of Bhaal, saying that she is too chaotic and bloodthirsty, and that their alliance has reached its end. He also proposes sharing his power with the party in exchange.
Gortash will inform the party that Orin has replaced one of their ranks, but the quest cannot be advanced until Orin is encountered later.
Orin, meanwhile, offers no such grace. Instead, she can be found the first time the party enters the city sewers, at which point she reveals that she has kidnapped a member of the party. She threatens their lives and holds them hostage,
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