I've finished Baldur's Gate 3 two times, nearly three. There was my initial playthrough, my first Honour Mode victory, and an evil playthrough on the same difficulty where I got to Act 3 and sort of tapered off. Not for any particular reason, mind, other than the fact that if you spend over 280+ hours with an RPG you're going to get bored at some point.
Part of the «problem», one that's really no one's fault, was Baldur's Gate 3's story. For all of its excellent writing, all of its twists and turns, and all of its unexpected dialogue, well, same deal—you can only read the same book so many times. Which would mean that any playthrough I wanted to do for the purposes of mucking around with its faithful rendition of D&D 5e combat would involve a lot of jogging and cutscene skipping.
Enter Trials of Tav, an excellent little mod from Nexus Mods user Hippo0o, which just ate my entire lunch break. This turns Baldur's Gate 3 into a straight-up roguelike, where you'll need to fight a grab bag of enemies in a set of randomly selected battle arenas. Honestly, it's a complete blast.
You can play Trials of Tav on any difficulty, but to get the roguelike experience, Honour Mode is recommended. The name of the game is to get your «roguescore» as high as possible which, consequently, sets you up against harder and harder foes.
To help you along your way, each round gives you a set amount of currency, which you can use to grab buffs from the story (such as the pixie's blessing for Act 2's shadow curse), ability score improvements, and mindflayer tadpoles. Each time you beat a fight, you get a piñata of loot to slap on your crew.
It's a simple and straightforward muck-about with the base game that nonetheless creates some really fun encounters—pitting you against enemies you wouldn't normally face. Part of the doldrums of my abandoned evil playthrough was the fact that I knew exactly what fights were coming, and when—Trials of Tav, meanwhile, keeps surprising me.
One moment I'm
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