With the huge range of DnD domains available these days, clerics are more than just the party healer. Unfortunately, not all domains are made equal. We’ve ranked our top ten cleric domains so you can build your cleric with the confidence that your character is going to be the holy buddy your party needs!
Arcana has some neat little benefits, like a flexible set of adventuring spells and the ability to turn creatures from other planes rather than just undead, but the tastiest bit of this subclass is ending spells on your allies when you heal them. Vital in certain circumstances, a bit underwhelming in others.
The Tempest domain has synergy built straight in with a strong damaging spell list, heavy armour and martial weapon proficiency, reactive damage, and buffs to the damage of your lightning and thunder attacks. The only disadvantage for a damage-dealing cleric build is that the Tempest Domain strikes just one (thunderous) note, which means that any time you fight something resistant or immune to thunder and lightning, you’re going to be left with very little to do.
The Trickery domain is…well, a tricky one. It has some incredibly useful abilities if you want to be a sneaky backstabbing assassin, such as creating a perfect illusion of yourself or turning invisible for a turn. Unfortunately, a lot of those struggle to keep up with other subclasses that build sneaky backstabbers better. That said, strong spell choices for a sneaky party and the ability to give other people an advantage on Stealth checks make the Trickery domain a fun addition to the cleric.
For sheer damage dealing as well as a decent range of utility spells, the Light Domain cleric might spark your interest. With a spell list normally reserved for the most explosive of sorcerers and evocation wizards, a defensive flare that can eventually be used to protect other people, and a tasty 2d10 radiant damage in an area from their Channel Divinity power, the Light Domain cleric is a good fit for a more
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