NVIDIA's Computex 2024 keynote was largely focused on AI, but there were also a couple of news for gamers, starting with the fact that Star Wars Outlaws will support NVIDIA DLSS 3.5 after all.
We already knew that the game developed by Ubisoft Massive would support NVIDIA DLSS Super Resolution and Frame Generation, in addition to ray-traced global illumination and RTX Direct Illumination. However, it looked like Ray Reconstruction would be left out of it, possibly because Massive preferred Snowdrop's built-in denoiser.
Today's news means the developers of Star Wars Outlaws have decided to switch to NVIDIA's AI-optimized denoiser after all. As a reminder, Ray Reconstruction was first introduced in CD Projekt RED's Cyberpunk 2077 where it successfully replaced multiple denoisers with a single one that improved the quality of ray tracing and slightly enhanced performance. Later in 2023, Remedy also launched Alan Wake 2 with support for NVIDIA DLSS 3.5. The same feature will be added to NARAKA: Bladepoint and Black Myth: Wukong. It's also already available in RTX Remix.
Speaking of RTX Remix, NVIDIA announced today that its AI-powered game remastering toolkit will go open source later this month. This will allow the community of over 20K modders to streamline the way assets are replaced and scenes are relit, increase the number of file formats supported for the RTX Remix asset ingestor, and add new models to the RTX Remix AI texture tools.
In addition, NVIDIA is exposing the capabilities of the RTX Remix Toolkit via a REST API, enabling modders to integrate RTX Remix with digital content creation tools such as Blender, modding tools like Hammer, and generative AI applications like ComfyUI. Perhaps the most exciting RTX Remix news is that NVIDIA will provide an SDK for the RTX Remix Runtime to enable modders to extend the renderers into other
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