There are a million different directions that could have gone in during its development, but some definitely came closer to becoming reality than others. When making a game of 's impressive scale, a lot of interesting ideas and ambitious features will inevitably have to be left on the cutting room floor. That doesn't always mean that no trace of them remains in the game, however, and when such an anomaly does show up, it can provide some interesting insight into how the game might have turned out with some different decisions along the way.
One of the more ambitious features of is its extensive voice acting, with every NPC and companion featuring comprehensive voice acting to heighten the immersion and engagement of conversation throughout the game. It's not something that traditional CRPGs in the style of the game tend to attempt, and pulling it off as well as does is an impressive feat. There's still one obvious missing link, however, which is the general absence of voice-acted lines for the player character (referred to as Tav by default) when ignoring minor asides.
There’s much to discover in Baldur’s Gate 3, but it’s biggest mystery may be staring you in the face. Who is Tav, and how can you shake them off?
The lack of voice acting for the player character isn't completely consistent, however, and Reddit user Rodger_Smith points out one instance that seems to have slipped through the cracks. When playing as the Dark Urge Origin, which gives a custom character a unique backstory and proclivity toward violence,a particular chain of events in Act 1 can lead to a fully acted voice line in a cutscene. This particular example is only available to a villainous or entirely amoral party, requiring a massacre and subsequent celebration to get to the right scenario.
This isn't the only exception to the rule, and Reddit user APracticalGal brings up another situation where a Tav will comment on the destruction of a bridge by a Red Dragon. This situation actually has
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