In a hotfix pushed to beta servers about two hours ago, Blizzard reverted some of the datamined nerfs to Blood Death Knights. These nerfs weren't documented in the recent Developer Notes, meaning they were likely unintended.
July 17th Build Spell DataminingJuly 17th Development Notes
Death Knight
Class ToolsBloodTalentsFrostTalentsUnholyTalents
Specialization (1)
- Effect #4 REMOVED Effect #17 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 15%
Affected Spells:
- REMOVED Effect #18 Apply Aura: Modifies Jump Targets
Value: 1
Affected Spells:
- REMOVED Effect #17 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 15%
Affected Spells:
- REMOVED Effect #18 Apply Aura: Modifies Jump Targets
Value: 1
Affected Spells:
Talents (4)
- When you would pull an enemy generate 1 charge of Bone Shield.
Bone Shield
Surrounds you with a barrier of whirling bones, increasing Armor by (88100 * Strength / 100) \. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
- Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 6%8%, stacking up to 5 times.
- Smash the target, dealing (63.954% of Attack power) Physical damage and generating 3 charges of Bone Shield.
Bone Shield
Surrounds you with a barrier of whirling bones, increasing Armor by (88100 * Strength / 100) \. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
- Consume up to 5 Bone Shield charges. For each charge consumed, you gain 56 Runic Power and absorb damage equal to 5%6% of your maximum health for 8 sec.
Effect #2 Effect #3 Dummy
Value: 56
- Effect #4 Dummy
Value: 56
Spells (1)
- Effect #1 REMOVED Effect #6 Apply Aura: Mod Ranged Attack Speed:
Value: 100
Talents (1)
Blood, Unholy:
Focuses dark power into a strike that deals (46.4256% of Attack power) Physical damage and heals you for 22.00%25.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum
Read more on wowhead.com