Clerics in are experts at dealing with the undead, and their skills translate well to the world of . With access to spells likeand abilities like Turn Undead, each cleric can be an effective catacomb cleaning machine in their own right. However, when it comes to the different cleric subclasses, some are more powerful skeleton slayers than others.
Each of the six cleric subclasses in focuses on a different part of the cleric's skillset. Some are great healers, others excellent damage dealers. But one subclass in particular gets some great abilities for dealing with hordes of undead monsters. «Undead» is the most common monster type in (only outnumbered by humanoid enemies), with them being especially common in Act Two, so being able to deal with them is more important here than in most games.
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Despite clerics being natural picks for fighting undead, some subclasses perform pretty suboptimally against them. The most notable of these is the Trickery Domain cleric, which already receives a fair share of criticism for its lackluster features. It doesn't gain any damaging AOE spells from its extended list, its Channel Divinity feature is basically useless, and its Divine Strike deals poison damage, a type many undead are immune or resistant to.
Another subclass that doesn't quite measure up is the Knowledge Domain. It doesn't have any specific shortcomings, but its skillset is more geared towards skill proficiencies and acquiring information. Its spell list is less optimized for fighting back zombie hordes, and its Channel Divinity feature is more useful outside of combat than in it.
The subclass that often sticks out as the best for dealing damage, especially to the undead, is the Light Domain cleric. It gains access to powerful cleric spells like andthat can decimate groups of undead forces with ease. Its Channel Divinity
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