There is a wide consensus that the vibes in are so good that it’s easy to overlook whatever bugs and idiosyncrasies are often present in an open-world title at launch (as of this writing, Ubisoft has already patched the game once). As much as other games have allowed players to explore their favorite fictionalgalaxy, Ubisoft and Massive have arguably made it feel more alive than ever before. Planets new and familiar alike teem with criminals, opportunists, and everyday people getting by under the thumb of the Empire, and the game’s protagonist Kay Vess is just green enough to make players feel as though they’re experiencing it all for the first time.
Those in search of further proof that is done right need look no further than its music. Wilbert Roget, II spearheaded the score, and while he brought on other composers to write music for different planets, cantina jukeboxes, and Kessel Sabacc games, he wrote the bulk of the game’s pitch-perfect new themes. Roget has contributed to many other game scores in various capacities, having scoredand and worked on and its sequel, among others. Roget even scored the viral PS5 hit
Ubisoft is offering Star Wars Outlaws players a better chance to overcome some of the game's tougher stealth sections and unlock the Platinum Trophy.
Roget took an approach to that feels secretly bold. In blending classic orchestral instrumentation and themes with modern music synthesis techniques, Roget has crafted a score that reaches for percussion-forward rhythms as much as it does John Williams-style grandeur. Roget also worked with Massive on a unique way to implement music for the game’s stealth sequences, which ’s review compare to the best of Ubisoft games past. interviewed Wilbert Roget, II about his approach to writing music for returning characters, new adventures, stealth gameplay, and more.
Screen Rant: You’ve worked in this universe for a while. What was the thing that set this apart in the biggest way from your past projects?
Wilbert
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