Magic in can be a lot of fun, but it does come with certain limitations, and one upcoming tabletop RPG might finally feature a magic system that delivers exactly what I've always dreamed of. The heroic fantasy flavor of has always put a big emphasis on magic, and destroying a horde of enemies with a well-placed is as satisfying today as it was 50 years ago. At the same time, 's magic system doesn't always feel as exciting as it does in its best moments, and I've often found myself wanting a little bit more.
My main problem with magic in has to deal with how codified it is. A lot of spells offer some flexibility, and a good DM will typically allow for creative use of spells if it makes the game more fun for everyone. Despite these allowances, however, most magic in is designed to be used in highly specific ways. Although a Wizard can have a lot of fun experimenting with the more creative inclusions in the spell list, a lot of their options still come down to hurling damage at enemies, and other spellcasters can be even more limited.
The 2024 Player's Handbook introduces 10 completely new spells, all of which seem like they could be fun for the right character concept.
One huge TTRPG on the horizon is Brandon Sanderson's , and although books for the game won't start releasing until 2025, I'm already getting excited about the magical possibilities. Like a lot of fantasy readers, I've been a fan of Brandon Sanderson's books ever since I first read, and I'm always happy to pick up TTRPGs based on novels that I love. is the pre-eminent example of a great TTRPG that stems from a fantasy novel, but I'm also proud to have a copy of on my shelf.
Brandon Sanderson's books aren't my absolute favorites in the fantasy scene — that honor goes to Robin Hobb's — but their strengths are perfectly poised for the TTRPG space. doesn't feature lush prose or deeply human character work, but it's electrifying thanks to a dynamic plot, fascinating world, and an absolutely killer magic
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