Barbarian is a popular option for players making custom characters, partially because it is the default choice during character creation. But it also appeals to players with its high damage output and fun dialogue options. Despite the fact that the class focuses almost entirely on combat, and its features do little for it in terms of exploration and communication, the developers managed to make a barbarian protagonist interesting and exciting in all aspects of gameplay.
At level three, barbarians choose from among three subclass options, going down the path of the Wildheart, Berserker, or Wild Magic warrior. Each brings several powerful abilities to the table, sometimes enhancing the barbarian's own damage, other times buffing their allies. But can any option be considered the strongest? By comparing the features each subclass offers, players can determine which meshes the best with the barbarian's existing strengths while offering exciting new choices.
Each of the three subclass paths provides a boost to the barbarian's Rage at level three. Rage is the most important feature of the barbarian subclass overall; it's what gives them their trademark high damage and durability. Two of the options here have set ways that they modify the Rage, while one offers a bit more choice to the player.
The Berserker is the most straightforward, changing Rage into a feature called Frenzy. Frenzy works the same as the traditional barbarian Rage, with the added bonus of giving the character a bonus action attack. Berserkers can use their bonus action to attack with their equipped melee weapon, or with an improvised or thrown weapon. A thrown attack is the better option here, since a hit can knock enemies prone, and taking a melee attack inflicts a level of Frenzied Strain, giving the barbarian a –1 penalty to attack rolls for one turn.
While most of the Wild Magic effects are positive for the player, they can harm other party members, and their unpredictability makes the ability
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