is full of druids, from the denizens of the Emerald Grove, and the two druidic companions in the game, to even the player character in certain cases. And with their unique Wild Shape ability and spells themed around working with animals, it's easy to understand why players enjoy this class. Especially in Act 1, where talking and working with beasts unlocks so much additional content, having a druid in the party can feel very rewarding.
But the druid's features are often seen as less powerful than those of other classes. Despite the tankiness their Wild Shape forms offer and the utility of some of their spells, their damage output is easily beaten by other spellcasters and even martial classes. Players looking to build a powerful druid to stand among their other party members should consider carefully each choice they make, including their subclass, which determines much of the druid's strength in battle.
There are three druidic circles in that players can choose for their subclass at level two. These are the Circle of the Land, the Circle of the Moon, and the Circle of Spores, each of which provides different kinds of features to improve the druid's inherent powers. The Circle of the Land focuses on enhanced spellcasting, the Moon on improved Wild Shapes, and the Spores druid on tankiness and melee damage.
The newest update for Baldur's Gate 3's early access introduces the Druid class. Let's go over how to build one and what is available currently.
These subclasses are more disparate in their focus and function than those for other classes. In the case of the barbarian subclasses, for instance, most of the subclass features fixate on one class ability, Rage. This gives the druid a bit more freedom in terms of which of their core features to use the most, and which to highlight and emphasize with the game's many magic items.
It also makes ranking the druid subclasses a bit of a challenge, since the choice of «most powerful» really comes down to what kind of druid
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