is already a pretty big game, with many planets to explore and characters of all kinds of factions to interact with across the Settled Systems. Out of these, over 20 of the people players can interact with can become companions and can assist on missions, or be sent to look after ships or outposts elsewhere. However, as with any game, there was plenty of content that was cut along the way, and since the game's release, players have been diving into its files to find any remnants of what might have been, discovering lost mechanics and dialogue options that were cut further into development than one would expect.
Recently, Redditor Deebz__ has shared footage of cut dialogue for Sam Coe's daughter, Cora, in which she explains her fictional backstories for three different Vasco type robots that were due to be found around Constellation's headquarters, The Lodge. Sadly for fans of the robot companion, these additional characters, affectionately named Flan, Gertrude and Buck, were also cut from the final game.
While this dialogue is fun and shows the young bookworm's imagination at play, Deebz__ also commented that Cora was also intended to be a proper crew member, not tied to Sam, which would have given her a much larger role in the game.
Starfield has 27 different companions to choose from, and some are certainly better than others. Here's the full list, ranked.
Anyone who has played already knows that Sam Coe was a pretty awful parent for bringing his 12-year-old daughter with him to dangerous planets when serving as the players' companion, even if she was left behind in the ship. This doesn't make matters much better, as she is left alone on an unfamiliar planet as her father goes off to engage in gunfights with Spacers or alien creatures.
However, the notion that Cora could have been a full crew member could have been even more problematic, as players would have been able to assign the child to work on an empty outpost on her own on a planet many star systems
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