As QuakeCon begins, fans have plenty to look forward to. Aside from the general hype for the next mainline release,, which was announced at the June 2024 Xbox Showcase and will be launching sometime next year, featuring the Doom Slayer in a medieval-type setting equipped with an array of weapons that introduce more modern advancements to this era, id Software also announced updated versions of and with expanded multiplayer support, a completely new official story episode with new weapons and demons, and a newly-updated soundtrack. However, as hyped as I am to jump back in and play these new versions of the games, the announcement that has really caught my eye involves 2020's .
's story picked up 16 years after the events of the 2016 sequel-reboot,, and saw the Doom Slayer return once again, this time in a bid to save Earth after it had become overrun by demons and transformed into a truly hellish landscape. The game featured both returning and new monsters to destroy with impressive reimaginings of their designs that were familiar while also suited to the rebooted series' graphics and visual style. It also featured the fast-paced, brutal gameplay fans expected from the series, with enough new enhancements to weapons and general gunplay to make it feel like an evolution rather than a rehash.
It's safe to say that when launched toward the start of a global pandemic-induced lockdown in March 2020, I sunk way too much time into it and Mick Gordon's soundtrack — albeit the version on YouTube, because the official soundtrack release didn't turn out too great — was also on constant rotation. I then dropped back in to check in on the game's two-part story DLC, after its second part launched in 2021 and after the way it ended, I felt it wrapped things up nicely and haven't returned to the game much since.
The DOOM series has evolved the Doomguy from the original games of the 1990s to the reboot timeline of DOOM 2016, DOOM Eternal, and DOOM: Dark Ages.
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