Can you believe it’s been 10 years since Destiny first launched on PS3 and PS4? 10 years since players first chose Hunter, Titan, or Warlock and jumped into Bungie’s expansive sci-fi world to build up their fledgling Guardian. I can still vividly remember my first time facing off against a daunting Fallen Walker in the Cosmodrome during the Destiny alpha all those years ago.
To celebrate the series’ decade-long run, we asked developers from PlayStation Studios to share their fondest memories playing Destiny and their developer perspective on what makes the game so sticky and satisfying.
With no further ado, happy 10th anniversary, Destiny!
“When Destiny first launched, and after I played for a bit, I actually reached out to my old high school friends who live in another town and convinced them to buy a PS4 and immediately join me. We had such a great time that it kickstarted our weekly game night that has been going on since 2014. Destiny was basically the reason why we reconnected and became even better friends.
I usually can’t play a game without analyzing the animations. I’ve always been impressed with Destiny’s cinematics and enemy animations. Each faction has always felt very distinct and unique from each other with varied personalities coming through their movement. Bungie’s use of runtime, full-body IK rigs has always been amazing as well.“
“I got Destiny two months after release as a birthday present to myself, and it gave me so many moments of joy throughout this past decade, and a fireteam of lifelong friends.
But the one moment I will never get over is the opening mission of the Shadowkeep expansion. One of my friends made it out of the Hive’s tunnels first and said: ‘Oh my god, you guys gotta get up here, now.’ I can still remember the awe and horror of turning the corner in the tunnels of the moon and seeing a huge pyramid embedded in the lunar rock, and processing what it meant. One of the best reveals I’ve ever seen done.
As a lighting artist,
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