Why yes, that was a micro change in air density you just noticed on your motion tracker. Ten years since the release of horror adaptation Alien Isolation, Creative Assembly have announced that they're making a sequel.
"On the 10th anniversary, it seems only fitting to let you know that we have heard your distress calls loud and clear," reads a post from Al Hope, the original game's creative director, on Xitter. "Today, I'm delighted to confirm, on behalf of the team, that a sequel to Alien: Isolation is in early development. We look forward to sharing more details with you when we're ready."
There's nothing more to say, so you'll have to fill the void with your inaudible screaming. Here's a little recap of the 2014 monstrosity to help with that: Alien Isolation casts you as Amanda Ripley, daughter of Ellen, who is stuck on a huge space station with a single, unpleasantly adaptable and essentially unkillable Alien. The whole game is about that relationship, give or take a few bullying androids - as you master various means of distraction and deterrence, the Alien "learns" about you, growing more aggressive and tenacious. The space station itself is a beautiful homage to the film's aesthetics - dare I call it Nostromantic? - though it's perhaps a little larger than it needed to be. At 20-30 hours in length, Isolation does come perilously close to wearing out its welcome.
It's one of my favourite horror games regardless. I remember visiting Creative Assembly's offices in 2011 or so, after they announced an Alien universe collaboration but before they revealed or said anything about Isolation. After asking some highly fishy, leading questions about recent hires and their vision for the franchise, I threw my hands up in exasperation and proceeded to complain for about five minutes that video games take too much inspiration from Aliens and its Colonial Marines, when all I want to do is be trapped in a big, Gothic labyrinth with a persistent nemesis and no actual gunplay
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