Bringing a tabletop game to another medium is no mean feat, but has successfully adapted many aspects of 5th Edition to create a fantastic and complex RPG. Alongside the spells, magic items and ability scores are status conditions lifted straight from 's. Not everyone has played prior to loading up for the first time, however, leading to a little confusion for some.
Status conditions can be triggered in a few different ways, with some being imposed by spells, while others rely on the environment around the players to take effect. Conditions in cover a range of situations, and while some can be beneficial, others can seriously impact the team in combat. There are some great status effects in , and these are some of the most common people will encounter.
Blinded is a fairly straightforward condition that limits a character's ability to see, which in turn affects them negatively in battle. Blinded targets have the reach of their ranged attacks and ranged spells significantly reduced to only three meters/10 feet.All their attack rolls will be at disadvantage, while attacks against them have advantage.
Wildheart barbarians with Aspect of the Beast: Chimpanzee can fling camp supplies at targets to blind them.
Blinded can be inflicted by spells such as Sunbeam, Colour Spray, and of course, Blindness, as well as raven familiars or Wild Shapes. There are also environmental conditions that will inflict Blinded, such as fog or darkness.
Charmed is a classic status, the result of being enchanted by a spellcaster. While charmed, targets cannot attack the caster and the caster has advantage on Charisma checks in dialogue. The most common way for a character to become Charmed is by using Charm Person against them.
Baldur’s Gate 3’s most powerful spells are typically reserved for higher levels, but some first-level options stand out, while others flounder.
However there is also Tadpole Charm, an illithid power in , that can be used as a reaction. Spells such as Calm Emotions and
Read more on screenrant.com