Two years after the PC launch and one year after the Xbox launch, Fatshark is preparing for the launch of Warhammer 40K Darktide on PlayStation 5. The PS5 debut is scheduled for Thursday, but tomorrow, the studio will also release the Grim Protocols free update that adds a new endgame mode, a new mission, three new weapon families, a dedicated event for the second anniversary, and even a few quality of life enhancements.
Despite the busy time at the Swedish studio, Fatshark was kind enough to let us have a chat with Chief Technology Officer Mikael Hansson. We discussed the PlayStation 5 launch, the studio's experience with the PS5 Pro hardware, and whether the game will support ray tracing on the enhanced console or cross-progression across all platforms.
Why did it take so long for Darktide to get on PlayStation 5? Was there an exclusivity deal in place with Microsoft?
Yes! It was no secret that we had an exclusivity deal in place with Microsoft extending for a certain period of time after the Darktide Xbox release. That said, this exclusivity window had expired long before the release date of Darktide on PS5. The current PS5 launch date of December 3rd is the result of the development team establishing a robust timeline by the end of which we could have a solid PS5 version of the game ready.
You confirmed that the PS5 version will launch with cross-play. Was it complicated to set up with the other platforms? Also, would you consider adding cross-progression?
The most complicated parts of launching with cross-play support for PS5 were handled during the initial stage of Darktide as a project. We decided quite early not to rely on any platform-specific networking solutions. This work enabled us to deliver crossplay for Xbox and Steam and is what allows us to seamlessly integrate PS5 into our environment as well.
Most of the technical challenges are
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