If we’ve learned anything about rifts in our time writing about games, it’s that they’re usually bad news.
Avid Games has fully embraced the awfulness of rifts with Eerie Worlds, its much anticipated follow-up to charming tactical CCG Cards, the Universe and Everything. Once again the aim is to have fun and learn a few new things, but this time around the theme is monsters.
Monsters emerging from rifts. Avid Games has created a range of visually diverse monsters, all of which are based on real life horrors from mythology and folklore.
Best of all, every conceivable folklore is included. You’ll meet Japanese Yokai, such as Jikininki and Kuchisake, and you’ll get to know Slavic monsters like Vodyanoy and Psoglav.
Bigfoot, Mothman, the Nandi Bear, El Chupacabra, and dozens of other creatures great and small and horrifying are included from all around the world, and each card comes with an enlightening and thoroughly researched description to keep you learning and engaged.
There are four Alliances in Eerie Worlds (Grimbald, Zerrofel, Rivin, and Synnig) and a number of different Hordes. That means monsters can have one set of properties in common but not another, giving the game a huge amount of tactical depth.
Your own personal monster collection, meanwhile, is called your Grimoire, and you can level this up by merging duplicate cards. There are 160 basic cards, but through merging you can access many more, with others to come in the very near future.
Avid Games has promised that two more Hordes will arrive in the next couple of months, meaning Eerie Worlds will keep you on your toes however much practice you put in.
Gameplay-wise, Eerie Worlds sees you taking a deck of nine monster cards and one world card into battle and then playing them out in nine 30-second turns full of high stakes decisions about how to use your mana, which synergies to exploit, and more.
There’s a lot to get your head around, so you’d better get started. Eerie Worlds is available for
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