Infinity Nikki arrives on December 5, after spending the last six months sending shiver after delicious shiver down the spine of the gaming community during it's prerelease period. From the moment of the game's initial reveal, gamers of all stripes have been captivated by the gorgeous graphics on display, the charming character work, and the call of the stunning open world. Hardened RPG and shooter fans have been forced to look inward with self-examination, startled by the fact that they are seriously considering playing a game centered unabashedly on the concept of "dress up".
I'm among those gamers. I took one look at Infinity Nikki's fabulously detailed worlds and said "Yup. I want to go there." The excitement of exploring the world of Infinity Nikki immediately trumped any doubts in my mind, negating the need for inward reflection. I'll play dress up, no problem. There is no shame in my game.
The visuals in Infinity Nikki have to be seen to be believed; this game is absolutely gorgeous, to the point where the fact that Nikki is launching as free-to-play feels like some sort of prank. The closest visual analogue I can think of are AAA Square-Enix games; the latest Final Fantasy games have similarly beautiful imagery. In fact, the entire tone of Infinity Nikki feels Square-adjacent. Your little (not as irritating as you might think) buddy Momo is definitely a Moogle-like. And everything else, from the architecture to the color palate, just screams "top-of-the-line Square-Enix". I mean this as a high compliment. Visually, this game is an absolute banger.
I've had a prerelease build of Infinity Nikki in hand for a couple of days, and while I don't feel right offering an actual review until the game's monetization is in play, I have played enough to offer some thoughts. My build had the in-game store locked down, so I still don't know how all that works, though some pre-release documentation states that monetization will be strictly cosmetic in nature. I still
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