launched in 2016 to huge fanfare and rode on a wave of momentum, as players worldwide took advantage of the first-ever opportunity to catch their favorite Pokémon in real life. That successful start continued with big groups of players taking over many famous real-life locations. This included during the pandemic with events such as Fest 2020, where players continued to catch Pokémon without ever leaving their homes.
Despite this initial success and new features being added consistently since its launch, is still a game full of problems. While it would never be able to sustain the initial player base, many have left with no plans to return, as several problems became the final straw for frustrated trainers. Nearly a decade after launch, can developer Niantic fix these mistakes to keep a hold of 's dwindling players?
The initial addition of raids in was a huge change with a lot of promise. Following an incredible trailer, players were excited to see what raids would add. After initially providing entertainment for some, remote raid passes were added, allowing even more players to participate in raids regardless of location. This huge success allowed those in remote areas, or those without a large player pool, to still take part and capture the most powerful Pokémon on offer.
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However, following the end of the pandemic, Niantic rolled this back to plenty of anger from trainers. The game is now at a stage where 3 remote raid passes cost 525 in-game coins, over double what it cost previously. It is part of a push to limit how much players can use remote raids without putting money into the game.
Players can currently only use five remote raid passes per day.
This has been one of the biggest concerns for many players, especially those who rely on remote raids due to location or accessibility. It is a simple fix that can be made by
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