players are offered a few options on how to complete the “” quest, with all of their options coming down to how to handle Initiate Clarke. The quest starts with players being asked by Captain Kells of the Brotherhood of Steel to look into some missing supplies. After a quick conversation with Knight Sergeant Gavil, players are directed to speak with Knight Lucia and Initiate Clarke, the two most likely suspects.
After some investigating, the player will be tasked with following Initiate Clarke to the Boston Airport ruins. After fighting their way through some feral ghouls, players will eventually find Initiate Clarke and discover that he was in fact behind the missing supplies. Players will have to be careful about how they approach Clarke, and what actions they take in front of him, or else they may unintentionally initiate combat with him. While killing Clarke is an option in "," confronting him results in the player having to make a tough decision.
Fallout 4 is full of Easter eggs referencing all kinds of other media, including the Star Wars franchise.
For players to be able to safely talk to Initiate Clarke, they will need tomake sure they don’t kill any ghouls in his sight. They will also have to make sure they talk to him before entering the room next to the one he is in. Players then learn that Clarke felt immense guilt over killing feral ghouls who were once human. Clarke was stealing food to feed the remaining feral ghouls at the airport to see if he could help them recapture some sense of their humanity.
Once players talk with Clarke, they are presented with four options for how to finish the quest. They can convince him to turn himself in, convince him to leave the Brotherhood, lie to the Brotherhood about Clarke’s actions, or kill Clarke. There is one clear best option based on this quest's rewards.
If players convince Clarke that he should leave the Brotherhood, they are given two choices about how to handle things when returning to Captain Kells.
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