Editor’s Note: Yes, we’ve reviewed a mod! It’s true that this isn’t something IGN normally does, but seeing as Fallout London is a project on a scale that rivals a full game, we’ve made an exception.
It’s easy to see how a long-running series could fall into a rut. As gameplay conventions become increasingly entrenched, lore bloats, and deviation from what fans expect becomes riskier, it creates a lot of inertia in one direction that can be hard to redirect. That’s where something like Fallout London can shine. FOLON, the mod group behind this enormous (and completely free) total conversion for Fallout 4, approached the project with fresh eyes and ideas and no fear of alienating the Fallout faithful. Setting it across the Atlantic, where the America-centric Fallout universe has never officially visited, frees the story from the burden of most of the series' decades of lore. Sure, a fan-made Fallout lacks the polish and ease of use we expect from a major developer – but it’s not as if Bethesda RPG fans aren’t accustomed to toughing out some technical issues as part of the price of admission to these worlds, and Fallout London is effectively a whole new, fun game that takes the series to a cool new setting.
As big and grand as Fallout London is, it can sometimes be easy to forget that this is a mod and not an official sequel. London itself is massive, around the size of Boston from Fallout 4. It’s also extremely dense with buildings to explore, bandit dens to clear, and all manner of interesting sights to see. In addition to the city, there are separate zones for many of the individual boroughs, each with distinct styles and factions. It may be dirtier and more chaotic, but I can’t help but prefer the punk rock vibes of the Pistols in Camden over the clean but snooty Gentry that inhabit Westminster. That variety in locations does a great job projecting the fact that a city the size of London isn’t a cultural monolith, and visiting one of the areas for the first
Read more on ign.com