Settlements are an important aspect of , and the same goes for the mod, providing players with safe zones scattered around the wasteland that can be used as a base. With the ability to build housing, trade with NPCs assigned to particular roles, and use various Workbenches for crafting and modding your gear, settlements offer lots of utility and allow you to thrive in the post-apocalypse.
As a Wayfarer in, obtaining all seven settlements is useful given the dangers that lurk about. By finding and unlocking each one, you will have lots of places to send newly recruited companions in, and it will also be a great opportunity to explore the city. Note that you will have to think about setting up defenses, and possibly complete quests to gain access to some.
Fallout: London has introduced some brand-new factions to the world of Fallout, some of which are much more likable than others.
One of the best settlements to go to at the start ofis Biggin Hill Airport, available shortly after the tutorial, though it may take slightly longer to acquire. carlosreyes11 on YouTube suggests going directly west from Churchill Library, but it is also south from the Swan and Mitre pub,in the southeast section of the map.
Players will know they're heading the right way when they encounter particular landmarks, like Bromeley College and Trinity Church. From here, you can turn westward, following the road until you come to the airport landing strip.
Upon speaking to the yoga teacher named Gordo, a Tree Man, and offering your help to the settlement, you will be sent north to an underground bunker for a side quest in , where you musttake care of some hostile Dryads.
Upon your arrival, hack the terminal and destroy the turrets while fighting the Dryads, before confronting a formidable Legendary Glowing One. When all enemies within the bunker are cleared, you'll be able tospeak to the Synapse Tree and then report back to the Druid leader, Gordo, in a few days.
Find a bed to rest, allowing
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