Some quests in asks more from players than in games like , which has made me realize just how lazy I had become while playing modern RPGs. Now, there are a lot of reasons why newer games may choose to make things a little easier. For one, the quick turnaround on game reviews incentivizes companies to ensure reviewers aren’t running into any frustrating missions which may lead to them forming a worse opinion of the game as a whole.
Accessibility is also a concern, so it makes sense that certain aspects of games would be made easier to accommodate people with differing needs. For example, team shooters like outlining enemies in red make it easier to tell friend from foe than in older shooters like. However, there is a point where assistance can go a little too far, and players can become complacent, something I noticed in myself when playing through.
Team FOLON, the group behind the massive Fallout: London mod, promises that major improvements are in development and will be deployed soon.
After entering Thameshaven, players can start the quest «Charybdis», which will task them with finding an NPC called the Ferryman. Once they do, players will be instructed to find a support beam and destroy it to seal a breach. However, this is information I missed the first time I was speaking to the Ferryman.
It was entirely my fault, I was clicking through the dialogue options because I was simply trying to rush through this section of the game and get to Camelot (so I could take screenshots for work). My time playing newer games told me that dialogue might help with immersion, but that I could treat it as a formality, since my quest marker would show me exactly where to go. Unfortunately, while there is a quest marker in «Charybdis,» it’s hard to find where it’s pointing without listening to the Ferryman’s dialogue.
After wandering around a bit, I went back to the Ferryman to hear him repeat the instructions, only he wouldn’t. He had already told me, and now he would just
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