Earlier this week players of Nexon's new looter-shooter The First Descendant made a wonderful discovery: The game has its own Destiny-style loot cave. Soon christened «the Valby Run», this area features mobs that respawn infinitely and at a high rate, which can be farmed endlessly for oodles of the game's currencies and gear. And the big surprise was that the developers didn't seem all that bothered, and indeed said they were going to lean-in and basically make other areas more like the Valby Run.
This all sounded very exciting, and certainly got the attention of the playerbase. But sadly Nexon has now walked back this statement, apologising and saying that the announcement from the game's director had been «mistranslated». See, when he said they were going to make all farming spots as good as the Valby Run, what he meant was they were going to make the Valby Run less good. Got it?
«We apologize for the confusion caused by the misinterpretation during the translation process of the original Korean text,» says a statement posted to the game's X account. «There have been no reversals of decisions, and our initial statement remains that we do not intend to restrict the Valby-run playstyle. However, as we mentioned, we aim to adjust the rewards efficiency at the Fortress Outpost to balance it with other regions.»
It goes on to quote its original statement saying the opposite, which it rather brazenly labels as «misinterpreted», before saying that it «should» be read as:
«We would like to inform you that we’re preparing a patch without completely blocking The Fortress Outpost issue and to keep allowing the players to enjoy playing like before. However, at the same time, we will update the Vulgus Strategic Outpost to match the efficiency of other farming locations.»
So: It's nerfed the Valby Run, with a recent patch increasing the outpost spawn timer (the infinite spawns do not happen in other game locations, which is why the farm worked). The drop rates don't seem to
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