lets the Sole Survivor gather companions to help them on their journey to find their missing son Shaun. One of the many people that can be recruited is the sarcastic mercenary Robert Joseph MacCready, who will watch the Sole Survivor's back with his trusty sniper rifle and offer his own unique opinions on the Commonwealth. MacCready is also one of eight companions available to romance once his affinity is at maximum.
MacCready is one of 16 recruitable companions in and a returning character from, where he was the mayor of the child settlement Little Lamplight. Now working as a gun for hire in the Commonwealth, MacCready has made the journey from the Capital Wasteland for a particular reason, and he'll only discuss it with people he trusts. To build that trust, gain MacCready's companion perk, and potentially start a relationship with him, the Sole Survivor will need to know what makes him tick.
Fallout 4 is full of fascinating new characters for players to meet on their journey, alongside some very familiar faces who return from Fallout 3.
MacCready can be found in Goodneighbor inside a private room in the settlement’s music club, the Third Rail. When the Sole Survivor first arrives, MacCready will be in a heated conversation with two Gunner mercenaries named Winlock and Barnes. It seems the Gunners aren’t too happy with MacCready still working in the Commonwealth, and after a few threats are exchanged, the two will leave.
To gain MacCready as a companion, he will need to be hired for 250 caps, although this can be lowered to 200 with a Charisma check. After this, MacCready will stick with the Sole Survivor and will occasionally give them random ammo. Like all companions, MacCready is listed as essential and cannot be killed in combat unless he becomes hostile to the Sole Survivor.
MacCready’s likes and dislikes reflect his background in Little Lamplight as well as his years as a mercenary. Typically, he likes it when Charisma checks are passed to ask for more
Read more on screenrant.com