I'll admit it, I downloaded the free prologue for horror game Baby Blues Nightmares mostly because I couldn't stop giggling at the offer to "utilize the unique abilities of a toddler", encompassing "stealth gameplay", "survival elements" and "upgradeable abilities". It's as though a toddler were actually an undersung class of special operator from a Tom Clancy shooter, rather than a wailing, hyperactive ball of tears and poop. Then again, I imagine Sam Fisher was a toddler once. Perhaps this is how he got started: escaping a smashed-up house full of roaming demon toys.
Fortunately, the game doesn't lean into the stealth-survival premise as much as the Steam page suggests. When it talks about "upgradeable abilities" it means tricking out your toy tricycle, which you can use to ferry smaller, non-demonic toys around the house. When it talks about "survival elements", it's talking about soothing yourself with collectible chocolate bars, so you don't burst into tears and alert the monsters (there are also apples, which restore health but don't make you stop crying - what a judgement upon modern Western lifestyles, eh). And when it talks about "the unique abilities of a toddler", it's mostly referring to your size, which transforms the dowdy setting into a grotesque, ogreish playground, with tables to crawl under and playstools to yank around for platforming purposes.
Baby Blue Nightmares isn't the first game to do this - Among The Sleep sent us tottering among gargantuan domestic fixtures back in 2014, and Little Nightmares does the same from a side-on perspective. But Baby Blue Nightmares does have some nice ideas of its own, not least letting you draw on walls using crayons. This is nifty partly because the game is "semi-open world" - you might want to mark up doors and the like to help you navigate and solve puzzles. But it's also cool because I have been waiting for a game that lets me live the swiftly curtailed life of a horror game NPC and cover every available
Read more on rockpapershotgun.com