Protorelic quests might not seem like critical content to play in , but there's one in particular that's well worth completing. As unique objectives that make up a part of the World Intel checklists found throughout the game, Protorelic quests task Cloud and company with tracking down pieces of ancient armor. Although this can lead to unlocking a powerful summon and gear late in the game, anyone uninterested in committing to the long haul could easily decide to ignore all the quests in favor of focusing on the main story.
Unlike most aspects of World Intel, Protorelic quests vary wildly from region to region. Each one consists of four key objectives that bounce the party around the area, but the type of challenge that they present shifts every time. Finding one particular style of gameplay engaging could be a good reason to check out an individual Protorelic quest, but the one that definitely shouldn't be skipped cements its status in a different way entirely.
One aspect of 's Protorelic quests that remains generally consistent is their lack of narrative significance, as they tend to focus on minor stories on the fringes of the story. This doesn't necessarily mean that they can't be interesting additions, but time and time again, any layer that's added to the plot can hardly be called significant. Cosmo Canyon breaks away from this standard, delving into a series of flashbacks that honor some characters left behind in Midgar in an emotionally enriching way.
The Cosmo Canyon Protorelic quest starts with the party encountering a few members of Avalanche that return from , where Yuffie works with them on a specific mission against Shinra. Although none of them have had much contact with the Avalanche splinter cell led by Barret, they did join up with Wedge during the infiltration of the Shinra Building. Like Biggs and Jessie, Wedge is implied to have perished in the events of, even if the prior game never specifically confirms his death.
The shared emotional connection
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