The success ofis what led to the ground-breaking development of. With a bigger budget and more time, Larian Studios took a big step forward in many ways with its latest title, using motion capture to improve animation and cinematic storytelling to make the game more immersive. Despite the vast improvements over its prior title, there are some things that the older game does better, and that is for a few reasons.
Despite being in the same genre, and are fundamentally different games. Yes, both are CRPGs, but they use different systems, with using the far more beginner-friendly 5e system. They also vary in tone, since tends to take itself more seriously with its realistic art style, while there is a whimsical nature to That, and is more traditional as CRPGs go.
Thanks to its whimsical nature, tends to have funnier moments. That isn't to say that 's humor doesn't land, as both have witty scripts and brilliant line delivery. For instance, Lae'zel's low frame rate eye roll will never not be funny, but comedy seems more ingrained into identity. Thanks to its art style and presentation, everything is a bit more slapstick, whether that be enemies exploding into bloody gore piles when they die on a crit or the waddling walking animation of dwarf characters.
goes to theschool of stealth in hiding under inanimate objects, although Larian's title takes it one step further. Depending on the environment, characters in stealth will either hide under a giant rock, barrel, or bush, and lizard characters will have their tails sticking out as it trails behind them. Touches like this show Larian's different approach in its two titles, since stealth is similar to how it is written in There are no barrels, bushes or rocks involved. Characters merely crouch to enter stealth.
Races in don't tend to matter mechanically all that much; some interactions are different and some get extra abilities, but it tends to be treated as an aesthetic difference most of the time. makes races matter
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