fifth edition is full of powerful magic items, but the ones that are hard to come by tend to steal a lot of the thunder. A legendary item is certainly more likely to have extraordinary effects than an uncommon one; it's just equally likely to only be found when the party reaches high-level play. Most adventurers are liable to spend a lot of time with uncommon items before graduating to rarer options, and this isn't a bad thing.
Even among uncommon magic items in 5e, some options offer incredibly useful effects that can completely reshape the trajectory of the game. Just how powerful each one is can depend on who's using it, as many of the best are tailored to specific classes or builds. In any scenario, however, they're all items that parties should definitely try to seek out.
Campaigns don’t always last long enough for a party to reach high levels, but if they do, they’ll find that low-level spells can be their best option.
The Stone of Good Luck is the kind of magic item that any character could pick up and use effectively. Offering a +1 bonus to ability checks and saving throws could come in handy in all kinds of situations. It might not be the most combat-focused option, although the bonus to saving throws could still mitigate some incoming damage, its consistent application to ability checks can make every trial a little bit easier.
The only reason why a Stone of Good Luck might not be worth having at higher levels is that it requires attunement, so the slot that it takes might end up being important for something else. At lower levels, however, it's a power player that deserves the attunement, and its inclusion in the high-level campaign shows that its viability doesn't disappear that quickly. From deceiving NPCs to getting a jump start in the initiative, there's no shortage of gameplay aspects that will benefit from the Stone of Good Luck.
The Immovable Rod is something of an iconic fixture of, offering a fundamentally simple feature that's easy to
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