is not a game that shies away from having the Sole Survivor make decisions that affect the world around them. While there are plenty of side quests that see two sides facing off against each other, theDLC takes a different approach. Here, the Sole Survivor must choose between three bloodthirsty raider gangs and decide the fate of not only Nuka-World but the Commonwealth as well.
Released in 2016, was the final DLC for and offered the chance to have the Sole Survivor be more than the typical hero. This DLC was meant to offer more evil gameplay options and act as the opposite of the Minutemen faction. The action begins after arriving at the pre-war theme park and battling through a gauntlet; the Sole Survivor then finds themselves crowned the new raider Overboss of the area in charge of three raider gangs.
There are some great factions in Fallout 4 with a mixture of new and returning groups for the Sole Survivor to meet and potentially join up with.
There are three raider gangs within Nuka-World, and the main gameplay for involves traveling to each of the park’s zones and disposing of any enemies before assigning it to one of the three gangs. Once all the zones have been cleared and assigned,the gang with the fewest zones will turn on the Sole Survivor, while the other two remain loyal. As each loyal gang offers its own weapon and perk, knowing which raider gangs are worth keeping around is important when playing.
The Pack is an animal-themed raider gang who have their base inside the Bradberton Amphitheater in the west of Nuka-Town, USA. This group follows the idea of survival of the fittest, values strength above all else, and operates based on the pop culture portrayals of wolf packs with an alpha in charge. When the Sole Survivor arrives, the latest alpha is a man named Mason, who sits on his throne adorned in bright face paint.
The theory that wolf packs are led by an alpha has largely been debunked in recent years, with most researchers finding that they
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