I confess, I have not set my eyes on Suicide Squad: Kill the Justice League's Steam numbers for a while. I've been predominantly busy with Shadow of the Erdtree and, today, Final Fantasy 14.
Rocksteady's ill-fated live service shooter had mostly slipped my mind and, with fellow PC Gamer writer Morgan Park's assertion that it was, against all odds, a harmless bit of middle-of-the-road fun, I'd at least assumed it would've garnered a modest but tidy audience. Too humble to make up for a $200 million loss, sure, but enough to keep its gears running.
Jeez, though. Things are a lot worse than I imagined.
Looking at the stats SteamDB over the past 3 months, Suicide Squad: Kill the Justice League has endured a steady decline from a still-not-great 2,700 players in March. By the end of April, only 170 people were playing it on Steam. This rose to about 500 again in May with the advent of Season 1, Episode 2, but soon returned to numbers that're almost hamlet-sized. At the time of writing, its 24-hour peak is 210 players. That's around the same as Gotham Knights right now, a similar faux pa that came out two whole years beforehand.
I'll be honest: aside from huge, blow-out successes that are clearly noteworthy by any metric such as Helldivers 2 and, puzzlingly, Banana, I don't like uncritically rattling off Steam numbers as some proof of gloom and doom. So in the interest of fairness, here's some obvious caveats.
Suicide Squad: Kill the Justice League is a multi-platform game. It's out on PS5, Xbox Series X and S. It's also available on the Epic Games Store. Not every single person playing the game will be playing it on Steam, and it's likely the overall numbers are not as bad.
That being said, considering that aforementioned $200 million loss, I think we can assume things are going poorly. The game stopped giving its «weekly» developer updates last month, the final post being from May 31.
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