Soulframe, an over-the-shoulder fantasy MMO, is the latest game from Warframe developer Digital Extremes. With slick action, otherworldly customization options, and thick lore, Soulframe is undeniably a Warframe sister project, but it's also something completely different. Where the 2013 sci-fi game leans into industrial settings and breakneck action, Soulframe takes a more methodical approach with an emphasis on nature, ancestry, and slower combat.
IGN attended a press presentation ahead of TennoCon and the inaugural Soulframe dev stream to get a better look at the studio’s plans. During an open Q&A session, the team explained that Soulframe’s starting island is about twice as big as Warframe’s first open-world area, The Plains of Eidolon. The studio also promised that Soulframe will feature a Mastery Rank system not unlike Warframe’s, adding that it shares some similarities with the Operator Focus School system. While TennoCon 2024 offered a peak behind the Soulframe curtain, we had to know more.
We caught up with Digital Extremes CEO Steve Sinclair, Creative Director Geoff Crookes, and Community Manager Sarah Asselin to learn more about how Soulframe will evolve over the coming years. Our chat revealed more information about potential Warframe crossover content, how Digital Extremes plans to maintain its community-driven approach to game development, and so much more. There's a lot of work to do, but the team is ready to prove that it's making something a lot more than just Warframe with a palette swap.
IGN: Tell me about your work on Soulframe and how the idea for the game started.
Steve Sinclair: We wanted to make a very confusing game, so we called it Soulsframe. Then we realized it should be Eldenframe, which would be less confusing.
Dark Eldenframe Souls.
Sinclair: Dark Eldenframe of the Wild [laughs]. This idea had been brewing for a while. We had, I don't know, two or three people working on it for, like, a year in the shadows. Maybe more than that?
Geoff
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