What once started as a Kickstarter-backed project, went on to make a name for itself as a medieval RPG with a uniquely grounded approach when it launched in 2018, eschewing some of the fantasy elements commonly seen in the genre and focusing on a story more rooted in the history of the Czech Republic, and developer Warhorse Studios is officially returning to its world with the upcoming. The story of the original title followed a blacksmith's son who sought revenge after the decimation of his hometown and murder of his family, and the sequel sees him far more involved in the politics of the land as he interacts more with the nobles of the land.
In the years that followed, Warhorse Studios has grown significantly as a studio, going from 90 people to 250, and the scale of the sequel seems set to reflect this, with the studio's PR Manager, Tobias Stolz-Zwilling (aka. Sir Tobi), revealing that there will be between 80-100 hours in the base game alone, over double the length of the first game. Of course, this likely doesn't include the various side quests and other activities — most of which will be replayable due to their different outcomes — which will extend the game's length significantly.
I was invited to a press event in the city of Kuttenberg — or Kutná Hora as it is in Czech — where I had the opportunity to get hands-on with the title, playing a total of four hours while also seeing more of the place a large portion of the story is situated in. The event not only provided an opportunity to see what was next for Henry's journey but also to further understand the work Warhorse Studios was putting into creating a faithful medieval experience through its depiction of many locations, such as the stunning Saint Barbara's Church, or the Royal Mint — also known at the Italian Court.
While not being fully constructed by the time takes place — a fact noted by Warhorse Studios, as it appears in a half-built state in-game — Saint Barbara's Church was the setting for the
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