After a whirlwind of patches, World of Warcraft: The War Within's Delves are at least in a more stable spot than they were a week ago. Enemies no longer inexplicably become easier to defeat in groups than they are as a solo player, and the run-ending attacks have been pruned back. Delves are currently the challenging solo alternative to normal dungeons that Blizzard said they would be, but a few nagging problems remain.
After some confusion last week, Blizzard swooped in and tweaked a number of things in Delves to make them harder for group players than solo players. In fact, it may have made them too hard for groups, which now have to grind through enemies with millions more health and dodge more fatal attacks than you do alone.
And then there's Brann Bronzebeard, your NPC ally in solo Delves, who remains mouthy and impotent. He's a bad healer, a bad damage dealer, and a bad shot caller, yelling at you to stay out of poison pools while standing in them at the same time. He's such a pain that someone went and made an addon that puts him on mute.
Plenty of people were relieved that someone did the work to shut him up, but some, like Reddit user Ragnarolls, prefer him at full volume: «I appreciate ol' uncle Brann being annoying. Getting into imaginary arguments and rolling my eyes every few seconds really makes the game experience more immersive.»
The real, fundamental problem with Delves is that they still don't quite fit the identity that Blizzard pitched for them. They aren't actually the class-agnostic answer to WoW's dungeons and raids, where tank, healer, and damage dealer roles shape the experience and the queue times. Healers and squishy damage classes have it rough in Delves, while tank players can bash their way through with powerful defensive abilities.
They're also just legitimately difficult to finish compared to WoW's long history of easy soloable activities. It's refreshing to see Blizzard willing to subvert expectations that have been around for almost
Read more on pcgamer.com