It feels insane that I wrote a hands-on preview of Kingdom Come: Deliverance seven years ago, following a trip to Hever Castle. It's not insane that I wrote the preview; I was interested in Kingdom Come: Deliverance for quite a while. What is insane is that it was seven years ago. Time flies.
As you now know, Kingdom Come: Deliverance 2 is getting a release on its seventh anniversary. In addition, we know other aspects, such as more accessible combat and an increased size and scale of the game. Having recently had a hands-on with the game in Kutna Hora, formerly known as Kuttenberg, I'm able to talk about some of these changes and what it bodes for the full release.
Let's start with the basics. Warhorse Studios has designed Kingdom Come: Deliverance 2 so anybody can jump in. You don't need to have played the first game to be able to play and understand the second, despite it being a direct continuation. At the end of the first game, you - with Hans Capon - are riding into a forest on a mission to deliver a message. This starts as you exit that forest mere days later and are on the Bohemian Paradise map, the first of two.
This marks the first part of Kingdom Come: Deliverance 2 and is the first of two hands-on sessions I had with the game while in Kuttenberg. With such a direct link, mere days between the first and second game, you would naturally wonder how they will work in what will essentially be a resetting of abilities and taking Henry back to basics, at least the basics for starting any game. In this case, you are badly injured in an ambush, which puts you back to basics.
Not everything is lost; Henry learned how to read and write in the first game, and this isn't a case of complete amnesia. Skills that Henry learned as part of the story remain, but if you played the first and you maxed everything out, you became the bohemian version of Connor MacLeod; you won't be that here. You may find it easier to
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